A few small fixes
So, I recently got a bit of feedback from a couple of friends and gathered that the beginning was not so well set in regards to difficulty. So, I decided to go in and lower the strength and defense of the enemies in the first area, as well as give the player a few more goodies to start off with, to help make things more reasonable and less frustrating right at the get go. I was also told the flee/escape function, not only was hard to find, but was very ineffective, so I went in and changed around a few numbers to make it marginally more effective (I also left a note at the bottom of the main page detailing how to access the flee/escape function as well). With that all said and done, I just now re-uploaded a .zip with these small fixes, so, hopefully, it will not be so grueling in the beginning. Sorry for the small oversight and I appreciate any and all feedback that can help me improve this title!
Get Bastions' Undertaking (DEMO)
Bastions' Undertaking (DEMO)
A simple task escalates into something greater, spelling doom for all unless something is done.
Status | In development |
Author | Celvaa |
Genre | Role Playing, Adventure |
Tags | Fantasy, Magic, Medieval, RPG Maker, Singleplayer, Story Rich, Turn-based |
Languages | English |
More posts
- Another Art UpdateDec 03, 2021
- Art UpdateMay 21, 2021
- UpdateOct 10, 2020
- Demo v 1.8Aug 23, 2020
- Demo v1.7 and UpdateAug 06, 2020
- Demo v1.6May 27, 2020
- Full Game Update - 2May 16, 2020
- Full Game Update - 1Apr 14, 2020
- Demo v1.5 FixesApr 03, 2020
- A good deal of fixes (Demo V1.4)Mar 29, 2020
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